Diablo 3 Tactical Improvements

Diablo 3 has more quests, stories and events more than any of the previous Diablo versions. It also has more tactical engagements. A player with one character will have to approach the enemy in a massively different way than if they were playing another character.

The game designers have really thought about tactics and how to stop this game being just about smash and slash. For example there is a time when skeletons hold shields, allowing them to sustain massive amounts of damage before they break. Whilst you are smashing them, they have skeleton archers behind them, firing at you and causing massive damage. The tactics are more like medieval times than a video game. Now this poses different problems for different characters. With the Diablo 3 Barbarian, the tip on this occasion is to stun with the seismic stomp so the shielded skeletons lower their shields, and then run back and kill the archers, or kill the shield skeletons first, leaving the Skeleton archers open for an easy attack. Almost makes you feel sorry for them doesn’t it? With the witch doctor however it is another solution. He could distract the shielded Skeleton with a pack of mongrels and send them off with them, and slip behind them to fire bomb the archers.

As with the previous versions of Diablo, you can use different skills to better kill your enemies. Like the barbarian whirlwind to smash through hordes of zombies, as does the demon hunters scatter shots. Each item and piece of armor is custom rigged for each character class and their style. Skill runes can now be attached to abilities, which will alter the skills attributes. All adding weight in your favor for the battle ahead.

The settings are beautifully crafted and can all be interacted with. Run into a room and smash up the lot if your want. Bounce from work desks or pull books off shelves. Use it as your playground or to your tactical advantage, the choice is yours. The environment can also try to kill you, a bit like the treasure chests that summon demons to attack you if you open them. The environment its self can be used to kill. There are walls you can smash that will fall down and crush your enemies, saving you the job of doing it yourself.

The weaponry and armor becomes more advanced and dangerous as time goes on. For example the barbarian can have axes that are enhanced with frost and electrical abilities. This means you can freeze or shock your enemies, and all the equipment is easily changed with their simple drag and drop inventory screens. I mean, why change what isn’t broken right? If you have just moved outside from the dark skeleton dungeon to the fluffy fanged creatures outside, change your shock weaponry for fire weapons with the drag and drop inventory and get out there and singe some fur.

They have also made the health regeneration bit easier by using red orbs that are dropped by the enemy when they die. This stops you having to go into your inventory for a potion every time you get hurt. It allows you to be more daring in the face of battle.

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