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- Magic Find – Recap
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- Wizard’s God Mode Exploit
- Recent Diablo 3 Updates/Changes Planned
- Magic Find and YOU!
- Dealing with Monster Affixes as a Melee
- Wizard Tank Gearing (Part 2)
- RMAH Commodities in 1.0.3b
- Lowbie/Low Level Farming – Any Class
- Critical Mass Tankizard Inferno Act III
- Diablo III Item Drop Hotfix!
- Wizard Tank Gearing
- Wizard Tanking Build Post 1.0.3 Patch
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Category Archive: Diablo 3 Walkthrough
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For many of you who play a Wizard (myself included), there has been an exploit going around and apparently has been in the game ever since launch. Apparently it’s been discovered about 3 weeks ago and is primarily used in Hardcore mode to farm for items in Solo. For those of you who would like to try it out, I found an instructional video to cause the exploit to occur here.
Of course, whether it’s a bannable offence or not is yet to be seen. I’ve tested this myself and it indeed works but only in Solo mode. Me and a few buddies decided to test it out by getting Diablo (Inferno) kills for everybody and their alts but shit promptly hit the fan as it seems to bug out during Multiplayer games.
I’ve been getting a few emails and questions about how I went about getting the Infernal Staff of Herding. I mentioned in my previous post that to unlock the NPC which sells the upgrade for your Staff of Herding you’ll need to at least clear Izual in whatever difficulty it is that you selected. Therefore, to unlock the Infernal Staff of Herding it would have required me to kill Rakanoth and Izual in Inferno mode.
As you can see here, I’m about to join a public game heading to Diablo on Inferno difficulty. And as you can see as well, I haven’t completed any of the prerequisite quests to get there. For example in Act IV, the first 3 major quests are greyed out.
To do this, simply Change Quest to Prime Evil in Normal Difficulty. Once you’re in the game, step into the Waypoint and teleport to just outside Diablo’s room. From there, exit the game and click Public Games in your main menu and you should immediately see “Prime Evil” Inferno Difficulty there. Join the game, and head over to the NPC to make your purchase.
Congratulations! You now have access to Inferno Whimsyshire! Good hunting!
Now that I’ve gotten my Wizard to 60, I’ve managed to save up some Gold along the way and have always been curious as to what farming Whimsyshire would be like. Before, I already had the (Normal) Staff of Herding as in my previous post I showed you how to get all the ingredients to craft it. However, at level 60, you don’t want to be farming Normal Mode because the gold and loot is nowhere near being efficient. So I went about upgrading my Staff of Herding all the way to Inferno.
First off, if you’re looking to upgrade your Staff of Herding, you need to know that you should be on the Quest to kill Diablo which means you’ve already defeated Izual. So if you’re doing this by yourself, simply Change Quest to Prime Evil on the difficulty you want to upgrade to and head over to “Gorell the Quartermaster” who’s standing on the east side of Bastion Keep (Standing next to the Healer).
One thing notable is that you’ll need to upgrade the staff progressively. This means you won’t be able to unlock Hellish Staff of Herding without first upgrading to Nightmarish Staff of Herding. Prices can be seen below:
Nightmarish Staff of Herding: 200,000 Gold
Hellish Staff of Herding: 500,000 Gold
Infernal Staff of Herding: 1,000,000 Gold
As my Wizard was a fresh 60 and looking to just farm up some Gold (Since I’d spent it all on the Staff of Herding), me and a group of friends decided to just head into Hell Difficulty to see what it’s about. A full completion of the map took about 20 minutes and we got about 100,000 Gold each per hour. This was without any Gold Find or Magic Find and without any Nephalem Valor stacks (Although we did get stacks within Whimsyshire). Item drops were 50+ and at times 60 so it truly is the Act V of Hell in that sense where the enemies are harder than Hell but easier than Inferno’s Act I.
My experience with Whimsyshire in Hell got even more interesting as we’d managed to kill “Creampuff”, one of the rare spawns in Whimsyshire which then proceeded to give us a legendary sword named Spectrum.
It’s more of a novelty item than anything since it’s Level 30 and the stats are fairly low on it. But otherwise, it was cute to see my Wizard running around casting spells with a sword which can create rainbows. There are several reports on d3db that the exact same drop can come from Normal Mode, Nightmare and Hell so this item is most likely only dropped in Whimsyshire and from that particular rare mob spawn. So if you’re looking to farm this weapon, at least you’ll know where to look. Good luck and have fun!
Diablo 3 Wizard Build
Diablo 3 Wizard Build Levels 1-10
Diablo 3 Wizard Build Level 1 – Magic Missile is the first Primary Skill the Wizard has available to them. Simple fire and forget Skill which does a percentage of your weapon damage and does not cost any Arcane Power. Later on it can be Skill Runed to launch multiple Magic Missiles dealing less damage per projectile or even pierce through multiple enemies.
Diablo 3 Wizard Build Level 2 – The Wizard gains access to a 2nd Active Skill slot as well as the Arcane Orb Skill. Arcane Orb explodes on impact location for a high amount of weapon damage as Arcane and splashes damage to all enemies within 10 yards of impact.
Diablo 3 Wizard Build Level 3 – Shock Pulse is now available which I find fairly lacklustre due to the unpredictability of the electric charges. They move in random directions starting at the Wizard’s feet, making it difficult to hit targets.
Diablo 3 Wizard build Level 4 – The 3rd Active Skill slot is now available. In addition to that the Skill Frost Nova can be activated as well which freezes enemies within a short distance of the Wizard for 3 seconds. It has a 12 second cooldown and does not do much damage but still useful to get away from agile enemies that are melee range.
Diablo 3 Wizard build Level 5 – Ray of Frost is available at this level which is a channeled Skill. It slows the movement and attack speed of any enemy hit by it and does a significant amount of damage. Great for single targeting enemies down. I would replace Magic Missile with Ray of Frost at this level. Take note that to equip Ray of Frost in your Primary Active Skill slot you may need to turn on the “Elective Mode” under the Gameplay menu in Options.
Diablo 3 Wizard Build Level 6 – Charged Blast. the first Skill Rune you have access to unlocks at Level 6 which affects the Magic Missile Skill. It increases the amount of damage Magic Missile does. Even then, I still recommend taking Ray of Frost over Magic Missile due to overall damage output being higher.
Diablo 3 Wizard build Level 7 – Arcane Orb gains the Skill Rune Arcane Nova which modifies how Arcane Orb works. The Skill then becomes a Point Blank Area of Effect Skill which does damage to everything within 20 yards of the Wizard.
Diablo 3 Wizard Build Level 8 – Explosive Bolts for the Shock Pulse Skill unlocks at this level. This causes enemies slain by Shock Pulse to explode, dealing Lightning damage to all enemies within 10 yards of the explosion.
Diamond Skin, a defensive Skill is unlocked at this level. This absorbs a large amount of damage for 3 seconds, making the Wizard nigh invulnerable.
Diablo 3 Wizard Build Level 9 – The 4th Active Skill slot is available at this level and the Wizard also gains access to the Wave of Force Skill. This throws enemies away from the Wizard along with any projectiles within range. In addition to that, enemies hit by this Skill are slowed by 60%.
Spectral Blade for the Wizard unlocks. This strikes all enemies directly in front of the Wizard for weapon damage. The Skill itself is underwhelming in terms of damage but it does have its uses. One example would be for players looking to create a viable melee Wizard. For now, we’ll stick to the most practical Skills for leveling.
Diablo 3 Wizard Build Level 10 – This is where you pick up your first Passive Skill slot as well as the first two Passive Skills for the Wizard. Between the two, Power Hungry and Temporal Flux, I recommend picking up Power Hungry for the first Passive Skill slot. This ensures the Wizard never runs out of ammunition as they will be able to continuously kill enemies, causing health globes to drop, therefore regenerating the Wizard’s Arcane Power.
Diablo 3 Wizard Build Level 11-20
Diablo 3 Wizard build Level 11 – Electrocute, the 4th Primary Skill the Wizard has access to unlocks. As Primary Skills don’t use Arcane Power, this is a great filler Skill when low on Arcane Power as it can even hit multiple targets. At Level 18, Electrocute can be Skill Runed to hit up to 6 targets.
Frost Nova has access to the Shatter Skill Rune which gives it a 50% chance to launch another Frost Nova should frozen enemies be killed. Is not required at lower levels but if you have Frost Nova activated then you may as well have this Skill Rune activated.
Diablo 3 Wizard Build Level 12 – Critical Mass, a Passive Skill for the Wizard unlocks. This may sound useful but at this point where there aren’t that many Skills with cooldowns and even less critical chance stacked on the Wizard, Critical Mass does not occur often.
Arcane Torrent, an Active Skill unlocks at this level. This is a channeled Skill which deals area of effect damage to all enemies near target impact location. This is a very good Arcane Power dump as it kills enemies quickly and in large amounts.
Diablo 3 Wizard Build Level 13 – Split, a Skill Rune for the Magic Missile Skill unlocks. This is useful if the Wizard decides to use Magic Missile as their filler Skill which costs zero Arcane Power. However, in terms of dealing as much damage to as many enemies as possible in the amount of time available, I still recommend sticking to Electrocute as it can bounce to 2 other targets.
A 4th Passive Skill unlocks for the Wizard called Glass Cannon which increases all the damage done by the Wizard by 15% but reduces all armor and resistances by 10%. I think this is a great Passive Skill to equip as it flat out increases the amount of damage the Wizard is able to put out. Also, at this level, this is fine as enemies don’t deal that much damage either way and being able to kill enemies quicker simply means more Health Globes will be coming your way.
Diablo 3 Wizard Build Level 14 – The 5th Active Skill slot unlocks at level 14. The Wizard’s first Armor Skill called Ice Armor is available as well and should definitely be used immediately. Whenever an enemy attacks the Wizard in melee range they receive a percentage of weapon damage as Cold damage and it slows down their attack and movement speed.
The Snow Blast Skill Rune for Ray of Frost unlocks as well at this level which increases the damage of the Skill by a significant amount. The increased damage only occurs if the Skill is channeled longer than 1.5-2 seconds long though but that is enough.
Diablo 3 Wizard Build Level 15 – Tap the Source, a Skill Rune for Arcane Orb will unlock at this level which reduces the casting cost of the Skill. If you are already using Arcane Orb as your Arcane Power dump to deal area of effect damage, then this will help manage the Wizard’s resource a lot more. However, replacing Arcane Nova with Tap the Source will drop the Wizard’s damage output quite a bit so keep that in mind if you do notice your character killing enemies slower than usual.
A new Skill called Energy Twister unlocks for the Wizard at level 15. This Skill does a significant amount of damage to anything caught in it’s path, however, one reason why I dislike using it is the fact that the direction or path it takes is completely random. It’s very possible that an enemy 5 yards from the Wizard takes absolutely no damage while you try to hit it using this Skill.
An extremely useful Passive Skill unlocks at this level for the Wizard called Prodigy. At this point in level, the Wizard has only one Passive Skill slot which makes it difficult to decide which Skills to activate. However, it is quite a close call between Prodigy and Glass Cannon. Prodigy makes it so that all your Primary Skills cause the Wizard to gain Arcane Power which makes it possible to replenish your own Arcane Power significantly quicker. Glass cannon increases the damage the Wizard deals but the Wizard also deals less damage if they are out of resources and forced to use their Primary Skills. Personally, I would say go with your preference, but at level 20, you should have both these Passive Skills activated.
Diablo 3 Wizard Build Level 16 – Deep Cuts unlocks for the Spectral Blade Skill. Once again, this isn’t very significant unless you intend your Wizard to go the melee route. The Skill Rune causes all damaged enemies hit by Spectral blade to bleed for 3 seconds or so taking damage based on a percentage of weapon damage.
Another Skill Rune unlocks at this level called Crystal Shell which will increase the amount of damage Diamond Skin will absorb before the Wizard starts to receive damage.
At level 16, the Wizard also receives a new Skill called Slow Time which reduces all enemy movement speed by 30% and attack speed by 20%. Slow Time even slows down ranged projectiles by 90%, making it an absolute cinch to dodge ranged fire.
Diablo 3 Wizard Build Level 17 – Fire Bolts for Shock Pulse unlocks at this level which changes the damage Shock Pulse deals to Fire instead of the normal Lightning damage. It also increases the amount of damage the Skill deals. This may seem insignificant, swapping out Lightning Damage to Fire Damage, but you will need to take into account there are Passive Skills which tie in to deal additional Fire damage to targets which are burning. e.g. Conflagaration Passive Skill.
The 2nd Armor Skill unlocks for the Wizard at level 17 called Storm Armor. This is a more offensive version of Ice Armor which shocks ranged attackers as well. However, it doesn’t apply any additional effect like how Ice Armor chills enemies hit by it. At this level, Storm Armor is only so-so and I would not replace Ice Armor with it. Later on however, the Skill Runes they have available truly magnify their abilities which allow you to decide which direction you wish to fine tune your Wizard.
Diablo 3 Wizard Build Level 18 – At level 18, the Wizard unlocks Chain Lightning for the Electrocute Skill which causes your Primary Skill which costs no Arcane Power to hit 6 enemies instead of 3. This is a huge jump as the Wizard can now mow down lesser enemies quickly and be able to focus on the 1 or 2 higher health pool enemies left. I highly recommend this Skill and Skill Rune.
Another extremely useful Skill Rune is unlocked at level 18 called Impactful Wave which causes Wave of Force to knock enemies even further back, and stuns them for 3 seconds which gives the Wizard plenty of breathing room.
Another Passive Skill for the Wizard is Astral Presence which provides a passive increase to the maximum amount of Arcane Power the Wizard can store as well as Arcane Power regeneration per second. This does not increase damage output for the wizard as much as Glass Cannon and Prodigy do so I do not recommend it as yet. At higher levels, when there are more Passive Skill slots available, it may be useful in burst situations where the increase in Arcane Power storage would provide another hard hitting Skill.
Diablo 3 Wizard Build Level 19 – The final Active Skill slot is unlocked at level 19 as well as access to the Explosive Blast Skill. On a short cool down but a huge Arcane Power cost, Explosive Blast deals damage as Physical which means it is affected by Armor and not Resistances. The damage is fairly significant and it can be used as an Arcane Power dump but the Skill itself only affects 12 yards from the Wizard which makes it a very short ranged Skill. That being said, at this level, Arcane Orb with the Arcane Nova Skill Rune still hits harder and costs less Arcane Power.
Arcane Torrent also receives a new Skill Rune named Disruption which increases the Arcane damage enemies take whenever hit by Arcane Torrent. As Arcane Torrent itself deals Arcane damage, this effectively increases the amount of damage Arcane Torrent deals as well which makes it a suitable Arcane Power dump.
The Illusionist Passive Skill unlocks at level 19 for the Wizard. This Skill resets the cooldowns on Mirror Image and Teleport immediately after the Wizard is hit for 15% or more of their total Health. This works well in PvP situations where getting away from absurdly hard hitting Skills is important. In a PvE setting while leveling, this may not be as useful. At level 19, this is a terrible Passive Skill as the Wizard does not have access to either Mirror Image or Teleport yet.
Diablo 3 Wizard Build Level 20 – The 2nd Passive Skill slot is unlocked and I highly recommend using both Glass Cannon and Prodigy in tandem with each other as one increases the amount of damage the Wizard deals and the other increases Arcane Power regeneration to prevent the Wizard from running out of resources.
If you intend to create a Wizard whose sole purpose is to slow enemies down and deal as much Cold damage as possible, the Passive Skill Black Ice is available at level 20 as well. The flat increase to Cold damage dealt to chilled targets by 20% is in no way insignificant, however, using Glass Cannon provides 15% but does not restrict the damage dealt to only Cold damage.
The Disintegrate Skill is unlocked at this level which looks very much like Ray of Frost but with a twist. Disintegrate penetrates through everything in it’s path and can be aimed unlike Energy Twister. This Skill is perfect for hitting high priority enemies which are hiding behind a horde of lesser mobs and I highly recommend it be used instead of Ray of Frost. Not to mention that this Skill also deals Arcane damage which can be increased should you have the Skill Arcane Torrent Skill Runed with Disruption.
Another unique Skill the Wizard has at their disposal at level 20 is the Hydra. It basically plants a turret which lasts for about 15 seconds which will attack enemies that come into range of it. The Hydra Skill seems underwhelming, however it is one of the few Skills the Wizard has available which allows them to deal damage while being mobile at the same time. Skill Runes for the Hydra affect what type of damage they deal as well as additional effects such as an area of effect splash to their projectiles or damage over time.
Diablo 3 Demon Hunter Build
Diablo 3 Barbarian Build Level 1-10
Diablo 3 Demon Hunter Build Level 1 – Hungering Arrow – First Skill the Demon Hunter starts off with. It’s decent and does the job, even has a chance to hit multiple enemies instead of just one. Otherwise, if it pierces a target there’s the chance it will hit the same target a 2nd time. Using this for awhile until you pick up Entangling Shot with Chain Gang is very possible.
Diablo 3 Demon Hunter Build Level 2 – Unlocks the second Active Skill slot. The Demon Hunter also gains access to Impale which is a high damage single target Hatred dump. Use on high health pool bosses or rare mobs.
Diablo 3 Demon Hunter Build Level 3 – Bola Shot is unlocked. Hits slightly harder than Hungering Arrow and deals damage to surrounding enemies you hit with the Bola Shot. Without Skill Runes, Bola Shot is better as it does more damage all around.
Diablo 3 Demon Hunter Build Level 4 – Unlock a new Active Skill slot. Caltrops is also now available. Useful for slowing down enemies trying to get to you. Also the first Skill you gain which uses your other resource, Discipline.
Diablo 3 Demon Hunter Build Level 5 – Rapid Fire is unlocked. True to it’s name it has a high rate of fire and the hardest hitting Skill at this point. Use Rapid Fire to replace Impale.
Diablo 3 Demon Hunter Build Level 6 – Piercing Arrow, a Skill Rune for Hungering Arrow is unlocked at Level 6. It increases the probability of your Hungering Arrow to hit multiple targets. Personally I would still use Bola Shot as it can hit multiple enemies so long as they are close together (Which will be the case if you slow enemies down using Caltrops) and still deal more damage per shot. However, experiment with both as they are viable at this level either way.
Diablo 3 Demon Hunter Build Level 7 – This is where you get your second Skill Rune Impact for the Skill Impale. It causes your Impale to have a secondary effect which knocks back and stuns targets for a short duration.
Diablo 3 Demon Hunter Build Level 8 – Volatile Explosives, a Skill Rune for Bola Shot unlocks. It increases the radius of the explosion from Bola Shot to increase as much as double the original radius. I recommend this as the Demon Hunter’s Hatred Generator at this level.
The Demon Hunter will also learn the Evasive Fire Skill here which is decent but only deals damage to a single enemy at a time. The useful part of this Skill is that there is a back-flip tied into it when an enemy is too close. However, Bola Shot still does a flat amount of damage higher than Evasive Fire.
Diablo 3 Demon Hunter Build Level 9 – The 4th Active Skill slot unlocks at this level. In addition, the Demon Hunter also gains the Strafe Skill which allows you to shoot at random enemies while moving at a slower pace at the same time. It isn’t as good as Rapid Fire for a Hatred dump so I wouldn’t recommend it.
Diablo 3 Demon Hunter Build Level 10 – The Demon Hunter gains their first Passive Skill slot as well as two Passive Skills to choose from. Neither increase damage by any amount so feel free to choose from Tactical Advantage or Thrill of the Hunt.
Diablo 3 Demon Hunter Build Level 11-20
Diablo 3 Demon Hunter Build Level 11 – The Hooked Spines Skill Rune for Caltrops unlocks. Caltrops is still a useful Skill to keep enemies at a distance and this further improves that by increasing the effectiveness of the snare.
The Demon Hunter also unlocks their final Primary Skill, Entangling Shot at level 11. This is a great Skill and can replace Bola Shot if you wish to replace Caltrops as well. However, it still does not deal as much damage as Bola Shot but places a snare on enemies hit by it. Later on, their Skill Rune Chain Gang increases the amount of enemies hit by Entangling Shot.
Diablo 3 Demon Hunter Build Level 12 – Chakram unlocks. If Bola Shot is replaced, Chakram performs the role of Area of Effect damage dealt. It hits everything in it’s path without a cooldown but costs Hatred to use.
Vengeance, a Passive Skill unlocks at this level. Increases the amount of Hatred the Demon Hunter can store. Additionally, all health globes dropped by enemies gains the Demon Hunter Hatred and Discipline. Although not a flat increase in DPS, this Passive Skill makes it possible to continuously use resource heavy Skills like Rapid Fire and Vault.
Diablo 3 Demon Hunter Build Level 13 – The Cinder Arrow Skill Rune unlocks for Hungering Arrow. It deals damage as Fire and causes the target to burn for a percentage of the damage dealt over time. Only useful if used on single targets and there are better Skills for that such as Rapid Fire or Impale.
Vault is unlocked at level 13 which is your first mobility Skill if you don’t take Evasive Fire into account. For a moderate amount of Discipline, the Demon Hunter is able to jump up to 35 yards. Great escape mechanism if you are unable to kill quickly enough and are about to be surrounded.
Steady Aim, a Passive Skill unlocks at this level as well. So long as no enemies are within 10 yards, your damage increases significantly. This is the first flat damage increase the Demon Hunter has access to and should activate.
Diablo 3 Demon Hunter Build Level 14 – The 5th Active Skill slot is unlocked along with the Skill Grenades. Grenades act as a Hatred generator and have the highest Hatred generated if Skill Runed appropriately at higher levels. For now, as it generates the same amount as Bola Shot, Hungering Arrow and Entangling Shot, it’s just a matter of preference.
Withering Fire for Rapid Fire unlocks at level 14 as well. This reduces the initial Hatred required to cast Rapid Fire significantly. In addition, the arrows will deal Fire damage.
Diablo 3 Demon Hunter Build Level 15 – Chemical Burn Skill Rune for the Impale Skill unlocks. This further increases the amount of damage Impale through a secondary bleed effect. This is still the hardest hitting Skill at this point and should be used to take down high health pool enemies such as bosses and rare mobs.
Another Skill which is perfect for taking down durable enemies unlocks called Marked for Death. Whichever enemy this Skill is used on receives additional damage. This makes it so high priority enemies (Some enemies will continuously spawn smaller enemies) are able to be taken care of easily.
Cull the Weak, a Passive Skill unlocks at this level. Skills such as Entangling Shot make this a viable Skill to use as it provides a flat out damage increase to enemies which are snared.
Diablo 3 Demon Hunter Build Level 16 – Shrapnel Skill Rune for Evasive Fire unlocks. Deals a small amount of splash damage to enemies surrounding your primary target which makes it similar to Bola Shot. However, the damage dealt is nowhere near equal. The only reason to use this Skill over Bola Shot would be for the back-flip tied into it.
Fan of Knives unlocks at level 16. This Skill hits extremely hard but has a cooldown of 10 seconds and costs some Hatred. It also causes enemies hit to be snared for a short duration. If you have problems killing large packs of enemies, this Skill is the way to go.
Diablo 3 Demon Hunter Build Level 17 – Thunderball Skill Rune unlocks for Bola Shot. Instead of Fire damage, the damage dealt will be Lightning. Also, it has a 35% chance of stunning the primary target of Bola Shot for a short duration. I do not recommend swapping out Volatile Explosives for this Skill Rune(If you use Bola Shot) as Volatile Explosives still does more damage to hordes of enemies.
Spike Trap Skill unlocks. Plants an immobile trap on the ground similar to Caltrops but does damage instead of the snare. This Skill can be used to ambush enemies by setting up to 3 Spike Traps overlapping each other to deal massive damage. However, this is fairly situational and inconvenient to perform. This Skill generates Hatred.
<Playstyle tip: There are some players who like the melee style of playing and it is possible to use this to deal massive amounts of damage. One method would be to use Vault right into the middle of a pack of enemies, use Fan of Knives and Spike Trap to kill them, and Vault into another group. Survival of this playstyle is questionable and likely to be viable only at lower levels>
The Passive Skill Nightstalker unlocks at this level 17. Every time you deal a critical strike, you have a chance to restore 2 Discipline. At this point, the possibility of the Demon Hunter to have a high amount of critical chance is extremely low. I do not recommend replacing Cull the Weak or Vengeance with Nightstalker as they both provide better damage overall.
Diablo 3 Demon Hunter Build Level 18 – Chain Gang for Entangling Shot is unlocked. As mentioned above, this hits up to 4 targets which makes this a lot more powerful as a Hatred Generator compared to Bola Shot as it has the snare on top of it. Of course, if you chose Cull the Weak as your Passive Skill, this deals even more damage.
The Skill Rune Equilibrium for Strafe unlocks at this level which increases the rate of fire of Strafe. As it is, Strafe doesn’t deal that much damage for it’s Hatred cost so I still would not recommend this Skill.
Diablo 3 Demon Hunter Build Level 19 – The final Active Skill slot is unlocked at this level. Also, the Preparation Skill which replenishes all your Discipline but on a 45 second cooldown is unlocked. At higher levels with the proper Skill Runes, Preparation can be extremely useful. However, for easier difficulties I would not activate this Skill unless I have a free Active Skill slot.
Twin Chakrams for the Skill Chakram is available at this level as well. This doubles up the Chakram although less damage is dealt per Chakram. This Skill Rune effective increases the amount of damage dealt by about 50% weapon damage assuming both Chakrams hit the same targets.
The Demon Hunter also gains the Passive Skill Brooding at level 19. If the Demon Hunter doesn’t take damage for longer than 5 seconds, the Demon Hunter will start regenerating a percentage of their total health. This will be useful later when Health globes drop with less frequency (Due to enemies having higher health at more difficult levels).
Diablo 3 Demon Hunter Build Level 20 – The 2nd Passive Skill slot unlocks at level 20 along with the Hot Pursuit Passive Skill which increases your movement speed by 15% as long as your Hatred resource is full.
At level 20, the Demon Hunter also unlocks Elemental Arrow which does damage as Fire through as many enemies as it passes through. This is a decent room clearer as it has no cooldown and a fairly low cost of only 10 Hatred per cast. At higher levels, Elemental Arrow can be Skill Runed to have secondary effects and different types of elemental damage.
Shatter Shot, a Skill Rune for Hungering Arrow unlocks as well which allows the arrow which pierces through enemies to split into 3 separate arrows. This could potentially provide extremely high damage but due to the Passive Skills available, leaning toward Entangling Shot as your Hatred Generator is a safer bet.
I’ll be updating this Diablo 3 Demon Hunter build as I progress further with my own Demon Hunter. So stay tuned!
Diablo 3 Barbarian Build in Normal Mode
Diablo 3 Barbarian Build Level 1 – 10
Diablo 3 Barbarian Build Level 1 – Bash – Nothing much to say here other than this is the first Skill the Barbarian starts out with. Later on some of the Skill Runes are useful but you will generally replace this with Cleave during the early levels.
Diablo 3 Barbarian Build Level 2 – Hammer of the Ancients – The first Secondary Skill you have access to, this Skill has an increased probability of 15% to deal critical damage. Decent as a Fury Dump and single target damage dealer.
Diablo 3 Barbarian Build Level 3 – I went with Cleave replacing Bash as it there are no other logical choices for dealing melee Area of Effect damage yet. At level 8, enemies you kill using Cleave will explode to deal even more AoE damage.
Diablo 3 Barbarian Build Level 4 – This is when you unlock your Defensive Skill slot along with Threatening Shout. Nothing much to do except to activate Threatening Shout on your Action Bar. To be honest, at level 4 in normal mode this Skill isn’t needed as enemies don’t hit hard enough to warrant the Fury spent using this Skill.
Diablo 3 Barbarian Build Level 5 – To maximize melee Area of Effect damage, I replaced Threatening Shout with Rend at this point. To do this, you will need to turn on Elective Mode under Options and Gameplay.
Diablo 3 Barbarian Build Level 6 – The Barbarian unlocks their first Skill Rune called Instigation for the Bash Skill. It increases the amount of Fury generated by Bash so I replaced Cleave with it. Don’t forget I did this with the idea that Rend was already a decent area of effect and I could spam Hammer of the Ancients and Rend more often if I increased the amount of Fury I could spend.
Diablo 3 Barbarian Build Level 7 – In addition to Rend as my splash damage Skill, the Barbarian unlocks Rolling Thunder which causes your Hammer of the Ancients to slam and hit multiple targets wherever the Barbarian is facing.
Diablo 3 Barbarian Build Level 8 – As mentioned at Level 3, Cleave unlocks Rupture here and I once again replaced Bash with it as I was more intent on dealing as much damage to multiple enemies as possible. Having this many Area of Effect Skills may seem overkill but I would still use Hammer of the Ancients over Cleave on high health pool targets as it has a 15% increased chance to deal critical damage.
The Ground Stomp Skill is also unlocked at Level 8 but I didn’t use it due to it’s fairly long cooldown. The Skill itself is great but I only had 3 Active Slots to choose from. Later on when more Active Skill slots are available I would highly recommend this as it does prevent enemies from casting or using skills and abilities which have a long cast-time.
Diablo 3 Barbarian Build Level 9 – This is when the Barbarian unlocks the Tactics Skill slot as well as the Leap Skill. There’s no argument here as this is your first mobility Skill and allows you to close the gap between enemies as well as an escape mechanism should your life get perilously low.
Diablo 3 Barbarian Build Level 10 – All classes unlock their Passive Skill slot at Level 10. The Barb immediately has to choose between Pound of Flesh which provides extra healing from health globes or Ruthless which increases the chance to deal a critical strike by 5% and the amount of critical strike damage by 50%.
Personally I would recommend Ruthless as the enemies at this point shouldn’t be dealing much damage to you. Of course, if you feel there is too much downtime, swapping in between them isn’t too big a deal.
Diablo 3 Barbarian Build Level 11-20
Diablo 3 Barbarian Build Level 11 – Frenzy is unlocked here. This Skill is good with Skill Runes later but there is no reason to swap from Cleave at this point as Frenzy has increased attack speed, Cleave hits multiple targets which still kills multiple enemies quicker than Frenzy.
Diablo 3 Barbarian Build Level 12 - Nerves of Steel, a Passive Skill is unlocked at this level. As you only have 1 Passive Skill slot at this point, skip it, as Ruthless or Pound of Flesh are undeniably more useful at this point.
Diablo 3 Barbarian Build Level 13 – Onslaught Skill Rune unlocks for Bash here. It increases the damage further but removes the chance for enemies hit to be knocked back. I would still keep Cleave unless you were killing a single target Boss and feel it would perform better. But overall, Cleave still gets the job done.
In addition to that, you unlock the Weapons Master Passive Skill. The bonuses are based on whichever weapons you have equipped. Personally I stuck with Ruthless but I can see how having BOTH Weapons Master and Ruthless equipped at Level 20 with Maces and Axes equipped would provide amazing synergy.
Diablo 3 Barbarian Build Level 14 – Ravage Skill Rune unlocks for Ravage and I simply added it to my current Rend Skill which I still had activated. It isn’t amazingly useful unless you are absolutely surrounded by enemies; which is seldom the case if you’re spamming Cleave all the time.
Quite a large jump in DPS here as you unlock an additional Active Skill slot as well as Battle Rage. Snap this up as it’s a flat increase to overall DPS. Just don’t forget to constantly maintain the buff as the duration isn’t very long compared to the Monk’s Mantra and the Wizard’s Armor.
Diablo 3 Barbarian Build Level 15 – Smash Skill Rune for Hammer of the Ancients unlocks here which further increases the total damage dealt but in a smaller radius. If you’re still using this as your main Fury dump, remember to activate this Skill Rune like I did.
The Passive Skill Inspiring Presence is also unlocked here which is probably a good choice if you have survivability problems. I recommend against it though as Ruthless still provides better DPS. In a group setting, activating this Passive Skill will also affect your party members so it can be suitable in those situations. It’s important to note that in a group, enemies have more health and deal more damage as well which does make survivability skills paramount.
Under the Tactics category you also gain access to “Weapon Throw” which does add a little variety to your tool belt. This is the first ranged Skill you have which is single target but snares enemies. I don’t recommend it during Normal mode and at this level.
Diablo 3 Barbarian Build Level 16 – The Barbarian unlocks the Sprint Skill which is viable but I still preferred Leap as my mobility Skill because it does damage where Sprint does not. One thing to note is that Sprint does not have a cooldown where Leap does. However, my goal is to kill everything as quickly as possible.
Diablo 3 Barbarian Build Level 17 – Reaping Swing Skill Rune for Cleave unlocks. I did not replace Rupture with it as I had no problems generating Fury.
The Passive Skill Berserker Rage is unlocked at this point as well which increases your damage by a significant amount while your Fury is at its maximum. I still stuck to Ruthless as I felt picking this would be counter productive to using any of my other Fury dump Skills.
Diablo 3 Barbarian Build Level 18 – Triumph Skill Rune for Frenzy is unlocked. Each enemy killed with frenzy will heal you for a percentage of your total health. It sounds great but that would mean I would be using Frenzy all the time which was a single target damage dealer. I passed on this and stuck with Cleave Skill Runed Rupture.
The Overpower Skill unlocked. This is an absolute beast of a Skill as it does massive damage to everything within melee range. The down-side is the cooldown attached to it. However, if it crits any of the enemies, the cooldown is reset which means you can keep using it. At level 20, with two Passive Skill Slots I intend to be using Ruthless and Weapons Master along with Maces and Axes to increase the chances of me critting with Overpower.
The Passive Skill Bloodthirst is also unlocked at Level 18 which directly heals you for a small percentage of all the damage you deal. I can see how this will be extremely useful but not right now when Health Globes can keep my Health topped off. I chose to stick to DPS increasing Ruthless once again.
Death from Above which is the Skill Rune for Leap is unlocked. This provides a chance to stun enemies for 2 seconds where you land. If you use Leap as your gap closer/escape mechanism, go ahead and activate it as there isn’t much of an option.
Diablo 3 Barbarian Barbarian Build Level 19 – The final Active Skill slot is unlocked. Along with an extremely powerful Skill called Earthquake. It costs 50 Fury in itself and has an absurdly long cooldown. Test and experiment if it’s your thing. For all intents and purposes I would only have it activated if clearing huge packs of enemies were a problem.
The Passive Skill Animosity unlocked. This provides an increase in the total amount of Fury you can have as well as Fury generation by a percentage. This does not affect your DPS directly but will allow more frequent use of Fury dump Skills.
Diablo 3 Barbarian Build Level 20 – Another huge jump in DPS, your 2nd Passive Skill slot is unlocked. As I mentioned before, using Weapons Master would be the best flat increase to damage per second. However, simply have 2 slots will open up the flexibility of having 1 defensive Passive Skill and 1 offensive one should you feel the need to.
Seismic Slam which is a Fury dump which causes an Area of Effect damage is unlocked. At this point if you want to replace Cleave with either Bash or Frenzy, it’s viable as you now have a spammable no cooldown Fury dump. It also has a slight knock-back which may prove useful to interrupt attackers you face.
Later on, I’ll go more in depth with more Diablo 3 barbarian build, so stay tuned!
Diablo 3 Naked Barbarian VS Skeleton King.
This first vid is more for entertainment purposes but it still shows off the survivability the Barbarian class has with just basic skills. This was done in Patch 12 of the Beta which means the Skill Rune system wasn’t implemented yet as well.
Diablo 3 Barbarian Solo PvE Skill Build.
Here is a short summary of a Barbarian Skill tree I intend to experiment with in Solo PvE. A hugely important part of flying solo is that you and you alone will have to perform every role which is to tank, deal damage as well as keep yourself alive. This is not and will never be the end-all be-all of Barbarian builds but it does give you nearly every tool you’ll need. Also when creating builds you should take into account the difficulty level you’re playing in as lower levels survivability is not an issue and killing enemies quicker will prove more efficient.
Diablo 3 Barbarian Group PvE Skill Build.
This version of Diablo 3′s Barbarian Skill Build is specifically if I’m playing with friends where I’m certain there will be no lack of Damage Dealing to spread around. It primarily focuses on survival which makes taking down Bosses and Rare Enemies a lot easier and safer. Of course, as I mentioned in other builds, it varies based on the difficulty level you’re in. One thing to note when you’re in a group is the difficulty scales based on the amount of players in your game which may affect your decision.
Diablo 3 Barbarian PvP Skill Build.
PvP in Diablo 3 has always been fairly subjective. In the recent Blizzcon there were pre-set Skill Builds for all the classes and the Barbarian class was a hell of a juggernaut to deal with. This PvP Skill Build I intend to try is aimed at survival and ensuring my target stays within melee range of me. The idea behind it is to have as much up-time of my damage to maintain pressure on an enemy which is where the crowd control via snares is important. There are alternative Barbarian Skill Builds which may focus more on burst damage to kill opponents that I will experiment with and list in my Diablo 3 barbarian guide, but I’ve always preferred to provide synergy within groups whether in PvE or PvP.
Diablo 3 Demon Hunter Solo PvE Skill Builds.
Primarily a ranged class in Diablo 3, the Demon Hunter deals with bows and crossbows as well as traps and grenades. Like most of the builds I intend to experiment with, the main deciding factor is the ability to kill hordes of enemies, burn down single high health pool targets, as well as mobility to get in or out of a battle quickly. If you’ve seen my other videos, you’ll also notice I do not have a Naked Demon Hunter killing Leoric video. This isn’t for a lack of trying but simply because it wasn’t possible to do so without a ranged weapon equipped.
Many players have the opinion that they simply need to kill enemies quickly and not worry about the repercussions of not having an escape mechanism. This may be true for the beginning stages where bosses don’t do enough damage to be threatening or enemies are slow and cumbersome making it easy for you to kite around them. However, you need to take into account that in the current version of Diablo 3, there are enemies which move up to 200% faster than your character and they have no problems getting within melee range of you to deal damage. This makes it even more important when flying solo to survive that sort of onslaught.
Diablo 3 Demon Hunter Group PvE Skill Build.
Similar to the Wizard in a group PvE setting, the Demon Hunter excels at dealing damage from range. The only difference would be their choice of damage is limited to the weapons they carry and the resource they utilize will be Hatred for damage and Discipline for utility. As far as Hatred consumption goes, I decided to go with “Grenades” as they are able to generate more Hatred than the other Primary Skills but that may be changed based on how often you run out of Hatred and whether you are almost always capped out. From there I chose a high DPS Skill and a Crowd Clearing Skill which was spammable so long as I could afford the Hatred.
Diablo 3 Demon Hunter PvP Skill Build.
The Demon Hunter’s PvP Skills provide a form of flair via grenades and traps. But one extremely useful ability is to provide the rest of the group a method of focusing down enemies 1 by 1. Their Marked for Death Skill applies to all damage taken by the target which makes it that much easier for allies to take enemies out. Whether by providing supporting fire which can snare enemies or engaging in advantageous fights, the Demon Hunter is 2nd to none in this department. Watching the video and reading up in my Diablo 3 Demon Hunter Guide section, you will notice my choices are not updated for the Skill Runes launched in Patch 13 of the beta but the underlying premise of dealing damage as quickly as possible while maintaining a safe distance doesn’t change.
Diablo 3 Naked Monk VS Skeleton King
The Monk was a little more difficult to kill Leoric if compared to the only other Diablo 3 melee class which is the Barbarian. However, I managed to sneak through the kill using the evasion Mantra, Breath of Heaven (Heal), Crippling Wave (With Resolve Passive Skill) to reduce my enemies attack speed and movement speed. There may have been some changes since Patch 13 as Blizzard added Skill Runes and such but this was a Pre-Patch 13 recording.
Diablo 3 Monk Solo PvE Skill Build.
As with every class you decide on, a Monk is no exception when it comes to keeping yourself alive while dealing damage to enemies. Although melee, the Monk’s utility belt is very wide-spread and has many tools to choose from. The Monk has the ability to heal himself, buff allies and debuff enemies, move quickly through masses of enemies and many more. The only downside to the Monk is that he is melee only but he does have a few skills which increase his range which makes the area of influence he controls larger than the Barbarian’s.
Diablo 3 Monk Group PvE Skill Build.
Based on the PvP Skills the Monk has available to them, the Monk class does have many roles available. In a group I would say they have the most flexible time as even their defensive Skills deal damage while their offensive Skills provide some form of utility. I have not yet experimented with many builds for the Monk as of yet but I will update on that soon.
For now, take note that many of their Skills affect all your allies and as such provides incredible amounts of support for any group encounter. “Breath of Heaven” heals all allies, your “Mantras” affect your allies as well as yourself, making the Monk the pinnacle of support classes. Although that is the case, the Monk can easily customize their skills to deal killer amounts of damage in the frontlines as well.
Diablo 3 Monk PvP Build.
Similar to the Group PvE setting, fairly often in PvP you will be in a group. That being said, you will need to decide if you want an all-around effective Monk or to shine in a specific role. Your choice will be between the Damage Dealer of the group, a Support role, or perhaps Utility and Crowd Control. Even from the early levels of 10 and above the Monk had access to Skills which would reduce the Attack Speed and Movement Speed simply by dealing damage to their enemies which would seem perfect in a PvP environment as the Monk would be able to stick on a target and prevent them from getting away. Get more on that from my detailed Diablo 3 Monk guide here.
Diablo 3 Naked Witch Doctor VS Leoric
The Witch Doctor class provided a very interesting fight and really gave me an extended look at how a “Pet” class would perform in Diablo 3. Without a companion I used “Zombie Dogs” which provided a heck of a lot of tank even while naked. As it is we have no idea how well they will scale as the in-game tool-tip only mentions that they deal a percentage of weapon damage based on what you have equipped. As this was after the Patch 13 in the Beta, I had access to Skill Runes and I used “Lifelink” with the Zombie Dogs to absorb some of the damage I received.
Diablo 3 Witch Doctor Solo PvE Skill Build.
A fairly unique experience to me, the Witch Doctor had quite a few “Pets” available to them and even more, they had Skills which could utilize them in different ways. I picked up the “Zombie Dogs” Skill and “Sacrifice” which provided perfect synergy with each other as I could use them as a defensive AND offensive tool. From what I have seen so far, the pets provided an effective shield in solo play which prevented me from getting surrounded which gave me free rein to deal as much damage as I could. This Skill Build I intend to experiment with capitalizes on the pet system which I am fairly impressed with.
Diablo 3 Witch Doctor Group PvE Skill Build.
Much of what happens in a group PvE setting is determined by how well you know your team mates. Therefore, what role you are should already be communicated to your party and their roles to you. Personally, I lean toward group synergy when it comes to grouping up as I find that works best in the most difficult of situations. If you are of the mind that a group of the highest damage possible will clear content quicker, that’s fine. Just know that when the situation calls for specific tweaks to the build you have available, don’t be reluctant to swap some Skills out to benefit the group as a whole.
Diablo 3 Witch Doctor PvP Skill Build.
I do not doubt that all classes are able to perform all roles whether in PvE or PvP. That being said, I went ahead and tried a hybrid of Crowd Control and Spike Damage using the Witch Doctor PvP Skills available. Of course, we may have to amend the build based on which level we are currently at as we unlock Skill Runes as we level more but the general idea still stands.