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- Magic Find and YOU!
- Dealing with Monster Affixes as a Melee
- Wizard Tank Gearing (Part 2)
- RMAH Commodities in 1.0.3b
- Lowbie/Low Level Farming – Any Class
- Critical Mass Tankizard Inferno Act III
- Diablo III Item Drop Hotfix!
- Wizard Tank Gearing
- Wizard Tanking Build Post 1.0.3 Patch
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Category Archive: Diablo 3 Tips
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For many of you who play a Wizard (myself included), there has been an exploit going around and apparently has been in the game ever since launch. Apparently it’s been discovered about 3 weeks ago and is primarily used in Hardcore mode to farm for items in Solo. For those of you who would like to try it out, I found an instructional video to cause the exploit to occur here.
Of course, whether it’s a bannable offence or not is yet to be seen. I’ve tested this myself and it indeed works but only in Solo mode. Me and a few buddies decided to test it out by getting Diablo (Inferno) kills for everybody and their alts but shit promptly hit the fan as it seems to bug out during Multiplayer games.
Mike Morhaime recently posted on the Official Diablo 3 Forums regarding the upcoming changes coming to Diablo 3 in 1.0.4 and 1.1. Simply follow this link for the full post he made.
What’s exciting about it is there will be a whole slew of balancing for all the classes which means much MUCH more viable builds. As of now, you’ll notice there are Skills which are redundant and quite possibly useless. One example will be the Wizard’s Ice Armor and Storm Armor. There’s absolutely no need to use either of them other than Energy Armor due to the 65% Increase in Armor and Skill Runes which are amazingly powerful. Pinpoint provides 5% to Critical Chance, Force Armor reduces any hit to 35% of the Wizard’s total HP and Prismatic Armor provides 40% increased Resistances. How do they compare!?
That being said, with changes comes opportunity. In Mike Morhaime’s post he also mentions there will be a slew of new Legendaries coming into the game which will make gearing up a little different. As Andariel’s Visage was the “Best-in-Slot” when Attack Speed was King, I’m absolutely certain more of these Legendaries which earn their position as “Best-in-Slot” will turn up. Hence, the excitement.
For now, I’m patiently waiting for more specific news. As always, Blizzard is generally tight-lipped on their changes as they do not want repercussions from the public should they withdraw or change direction from their original plans. For now, good hunting!
Killing Champions and Elite packs is the staple of farming in Diablo 3 and it’s always good to know how to deal with the more troublesome ones. However, even then, due to the randomness of Affixes on monsters, it’s very possible to get some which are downright difficult to deal with. Even worse, there’s always the possibility that the mob itself is annoying to deal with such as having Fire Chains on a Soul Ripper (Naturally fast mob which lashes their tongues at you) in the Keep Depths.
Primarily, as melee, you’ll simply need to take the punishment and hope your gear holds out. However, there are a lot of things you won’t be able to handle, and need to avoid. For example, standing in Desecrate or Arcane Enchanted lasers is not recommended. And just like a ranged class using terrain to kite enemies around, there are certain techniques a melee can use as well.
Fire Chains – Fire Chains deal damage whenever you stand in between enemies and the chains pop up, touching your avatar therefore dealing damage. To counter this, look for a location where there’s a corner and back yourself up into said corner so the pack won’t be able to move behind you or flank you. This prevents Fire Chains from dealing too much damage (Sometimes mobs make perfect triangles around you and you receive damage from 3 Fire Chains at once).
Arcane Enchanted – Arcane Enchanted is not threatening to most as you can see it coming and it can definitely be dodged. But at times, as a melee, being surrounded by enemies makes it hard to simply move out of the way. Having a mobility Skill works (Such as Leap or Teleport) but they generally have a cooldown. In general, I recommend taking precautions and not getting surrounded in the first place. Further, when dealing with Arcane Enchanted, it’s best to move AWAY from where the Orb is placed on the ground at the beginning as the Laser may spawn right on top of you.
Desecrator – Another damaging ability which will cause problems when coupled with Jailer or Frozen, there isn’t much that can be done except to be constantly moving. The reason is simple, the longer you’re standing still and Desecrate gets a bead on you, it’s very likely that you can be Jailed while on a single Desecrate while a 2nd Desecrate spawns as well (And it doesn’t stop at 2. I’ve seen 4 desecrates on the same spot).
Molten – Molten is annoying specifically on enemies which like to run away. One example will be the Succubi in Act III which are Ranged. The moment you catch up to them, they tend to scamper off again. What I’ve found to work is to “lead” them to a direction I choose and corner them. For example, if I want them to move to the right, I’ll chase them from the left, leading their direction slightly. Also, if Molten enemy is melee, follow the same rules as Fire Chains and find a corner to stick yourself into so they’re unable to move forwards.
Take all this with a grain of salt, because in Inferno, when enemies have 4 Affixes, things can get fairly deadly. Going up against enemies who have Fast and Firechain with Jailer/Waller/Frozen/Nightmarish is probably the most annoying thing that could happen. And when that happens, and you die several times, I do recommend that you simply skip that pack and continue progressing. Sometimes an enemy pack is just plain difficult to deal with and the time spent on it could better be used elsewhere.
I wouldn’t say the Wizard Tanking Build is the end all be all of clearing content when it comes to Inferno. But it sure beats being a Glass Cannon at times where you need to dodge all incoming damage or take a dirt nap. Also, having as many alternatives as possible is a great way to keep gameplay fresh and exciting. Of course, it may cost you. Even worse, making a mistake will cost you Gold (Or RL money in some cases) and still not get successful results.
The screenshot was taken fully unbuffed so if you take into account Prismatic Armor I’ll be well on my way to being really tanky for a Wizard. For a tanking build, being melee, I also failed to mention before that having some Life on Hit does help when it comes to staying power. As I didn’t focus much on Vitality, the 564 Life on each hit or so really went a long way on increasing my Effective HP.
Now that we’re able to sell commodities on the Real Money Auction House, you’ll be glad to know that you can finally offload your Salvaged Materials for Real Money instead of just for Gold. However, if you’re not familiar with how commodities work on the Auction House, I’ll be going through a few things that I’ve uncovered while posting up a few of my own sales.
1. First off, commodities can be stacked up to the maximum amount in a stack. For example, if you’re selling Iridescent Tear, you can actually post up a 100 of them at one go.
2. You’re also able to REMOVE the posting whenever you want unlike the usual Weapons and Armor where you’re required to leave it there for the full duration. This means if you’ve mistakenly posted a commodity up for a price which other players aren’t willing to pay, you can just take it down and post it up again for a lower price.
3. Whenever you’re about to sell anything, whether it’s a commodity or not, it’s always best to check the going rate (Average price over the last 10 days) before doing so. The quicker you wish to move the item, the lower you post the price below that average.
Well those are the most important Tips I can think of while using the RMAH to empty out on your commodities. Personally, I’ve managed to garner quite a bit already from selling those that I’ve been hoarding up since the start of farming in Inferno and am doing alright so far. Like many others, I’d prefer not to have to put any money into my Blizzard Bucks so this is one of the methods added to my repertoire of making USD on the RMAH so I’ll have access to items which require USD to purchase.
Exactly what the Title says, there’s been a Hotfix which increased the drops for end-game items in Hell and Inferno difficulty. For those in Inferno Act I to IV, item drops for Item Level 63 have doubled. This makes it more likely that players will see useful items. Of course there will still be terrible items and such but at least it’s a tweak on the positive side for us.
One thing to note is with the assumption that players continue putting in the same amount of hours into farming, will prices of Items on the Auction House go up or down? More Items injected into the Market make items lose value but then again there’s Gold continuously appearing from each and every farming run! For now, let’s leave it at that and get back to the grind. . . Good hunting everybody!
- The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty:
- The new approximate drop rates are as follows:
- Hell – Act III and Act IV
- iLvl 61: 13.9%, up from 9%
- iLvl 62: 3.45%, up from 1.9%
- iLvl 63: 0% (no change)
- Inferno – Act I
- iLvl 61: 23.9%, up from 17.7%
- iLvl 62: 12.6%, up from 7.9%
- iLvl 63: 4.8%, up from 2.0%
- Inferno – Act II
- iLvl 61: 23.3%, up from 18.6%
- iLvl 62: 18.6%, up from 12.4%
- iLvl 63: 9.3%, up from 4.1%
- Inferno – Act III and Act IV
- iLvl 61: 27.1%, up from 24.1%
- iLvl 62: 21.7%, up from 16.1%
- iLvl 63: 16.3%, up from 8.0%
- Hell – Act III and Act IV
- The new approximate drop rates are as follows:
- Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor
I’ve been trying out the Wizard Tank Build which I’ve posted just a couple of days ago and I’ve come to discover that the more I play it the more I realize how unique the Wizard class is! I know that if I wanted to have a tanky playstyle that I should probably use my Barbarian but the Wizard’s version of being a frontline fighter is just too much fun!
However, with the drastic change moving from Glass Cannon to being tanky is a little disturbing. The shift of perspective required was difficult. One example was that I was still running around with a Source in my Off-hand instead of a Shield. I realized that by using Energy Armor, I had a free 65% bonus to Armor in total and Armor does indeed reduce all incoming damage from enemies by a set amount. Yes that’s right, ALL DAMAGE. It works much in the same way as All Resistance. So I went about on my way shopping.
Now, don’t knock it, but I made a huuuge mistake purchasing this shield. I’m going to tell you why, soon enough. And if you know what it is right off the bat, you probably know a lot more about Shields than I do. My thoughts were to purchase a Shield which had stats I needed. And this one, within my price-range, had Intelligence, Resistance to All, and Critical Hit Chance (For the Critical Mass procs). But something’s missing, and it’s the CHANCE TO BLOCK. The Block Amount of the Shield is awesome and well deserved as it’s an Item Level 63.
The problem is the extremely low chance to Block of 14%. You could argue that 14% of all attacks, 3706 to 4706 of the damage is reduced. But in perspective, the highest you can get the Block Chance up to is 29%. This is more than DOUBLE what I have on my Shield.
You know those people who purchase an Item and immediately regret it? I THINK I had that feeling after purchasing this Shield. So here’s to you not making the same damn mistake that I did! Good hunting!
For a screenshot of the Stats that I built for the Wizard, follow this link.
Hey there and welcome back! As you all probably know by now, the 1.0.3 Patch recently last week has reduced the damage done by enemies in Inferno by a significant amount. And as I’ve currently got Act I and II on farm, I decided to give Wizard Tanking a go. This weekend, it was particularly useful as the groups I was in did not have any Barbarians or Monks along for the ride.
This was the build I was testing primarily:
The engine behind this build is Critical Mass and was a very popular method of clearing through content before it was nerfed. However, even now, with decent gear, it’s very possible to tank as a Wizard due to the changes to how Inferno works.
Well we heard from Blizzard that there were going to be changes to Increased Attack Speed because of how Players felt it was a required stat. And here it is! In Patch 1.0.3 Attack Speed on all items were halved. So for items like Lacuni Prowlers, you’ll notice quite a significant chunk of DPS gone.
From 10-12% of Attack Speed dropping to 5-6% Attack Speed is pretty huge considering the other stats on the item aren’t amazing to begin with. Right now, probably the only reason to use Lacuni Prowlers would be the Increased Movement Speed which isn’t at all bad. Personally, from a Wizard’s perspective, I’ll be replacing mine with Crit % the first chance I get. However, I still recommend these Bracers as a Start-off point as they make kiting a whole lot easier. Have a good one all!
As you’ve probably heard recently, Blizzard’s decided to nerf the amount of games a player can host in a duration of time. Personally, I have been doing Dank Cellar runs for my undergeared characters in Inferno. The run itself takes only about 20 seconds or less and doesn’t require any gear (which allows me to absolutely stack Magic Find gear to about 200%) and is just the thing I need when watching TV at the same time. So basically, doing this yesterday caused a problem as I constantly kept getting locked out from hosting games but they rolled back this change mere hours after they implemented it.
Simply by Changing Quest to “The Legacy of Cain” you’ll have access to the Dank Cellar through a Waypoint in The Old Ruins. From The Old Ruins, head West along a path and there will be a gate with several zombies strewn about. Run past them and to the Dank Cellar. If it’s open, you’ll see something similar to the screenshot I took. If it isn’t open, there will be planks blocking the way and you should just portal to town and try again. I was reluctant to post this as we have no way of telling whether Blizzard will change their minds again and decide to limit the game hosting number again. However, that’s now a problem for another day. Good hunting!