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Category Archive: Diablo 3 Demon Hunter Guide
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Diablo 3 Demon Hunter Build
Diablo 3 Demon Hunter Build
Diablo 3 Barbarian Build Level 1-10
Diablo 3 Demon Hunter Build Level 1 – Hungering Arrow – First Skill the Demon Hunter starts off with. It’s decent and does the job, even has a chance to hit multiple enemies instead of just one. Otherwise, if it pierces a target there’s the chance it will hit the same target a 2nd time. Using this for awhile until you pick up Entangling Shot with Chain Gang is very possible.
Diablo 3 Demon Hunter Build Level 2 – Unlocks the second Active Skill slot. The Demon Hunter also gains access to Impale which is a high damage single target Hatred dump. Use on high health pool bosses or rare mobs.
Diablo 3 Demon Hunter Build Level 3 – Bola Shot is unlocked. Hits slightly harder than Hungering Arrow and deals damage to surrounding enemies you hit with the Bola Shot. Without Skill Runes, Bola Shot is better as it does more damage all around.
Diablo 3 Demon Hunter Build Level 4 – Unlock a new Active Skill slot. Caltrops is also now available. Useful for slowing down enemies trying to get to you. Also the first Skill you gain which uses your other resource, Discipline.
Diablo 3 Demon Hunter Build Level 5 – Rapid Fire is unlocked. True to it’s name it has a high rate of fire and the hardest hitting Skill at this point. Use Rapid Fire to replace Impale.
Diablo 3 Demon Hunter Build Level 6 – Piercing Arrow, a Skill Rune for Hungering Arrow is unlocked at Level 6. It increases the probability of your Hungering Arrow to hit multiple targets. Personally I would still use Bola Shot as it can hit multiple enemies so long as they are close together (Which will be the case if you slow enemies down using Caltrops) and still deal more damage per shot. However, experiment with both as they are viable at this level either way.
Diablo 3 Demon Hunter Build Level 7 – This is where you get your second Skill Rune Impact for the Skill Impale. It causes your Impale to have a secondary effect which knocks back and stuns targets for a short duration.
Diablo 3 Demon Hunter Build Level 8 – Volatile Explosives, a Skill Rune for Bola Shot unlocks. It increases the radius of the explosion from Bola Shot to increase as much as double the original radius. I recommend this as the Demon Hunter’s Hatred Generator at this level.
The Demon Hunter will also learn the Evasive Fire Skill here which is decent but only deals damage to a single enemy at a time. The useful part of this Skill is that there is a back-flip tied into it when an enemy is too close. However, Bola Shot still does a flat amount of damage higher than Evasive Fire.
Diablo 3 Demon Hunter Build Level 9 – The 4th Active Skill slot unlocks at this level. In addition, the Demon Hunter also gains the Strafe Skill which allows you to shoot at random enemies while moving at a slower pace at the same time. It isn’t as good as Rapid Fire for a Hatred dump so I wouldn’t recommend it.
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Diablo 3 Demon Hunter Build Level 10 – The Demon Hunter gains their first Passive Skill slot as well as two Passive Skills to choose from. Neither increase damage by any amount so feel free to choose from Tactical Advantage or Thrill of the Hunt.
Diablo 3 Demon Hunter Build Level 11-20
Diablo 3 Demon Hunter Build Level 11 – The Hooked Spines Skill Rune for Caltrops unlocks. Caltrops is still a useful Skill to keep enemies at a distance and this further improves that by increasing the effectiveness of the snare.
The Demon Hunter also unlocks their final Primary Skill, Entangling Shot at level 11. This is a great Skill and can replace Bola Shot if you wish to replace Caltrops as well. However, it still does not deal as much damage as Bola Shot but places a snare on enemies hit by it. Later on, their Skill Rune Chain Gang increases the amount of enemies hit by Entangling Shot.
Diablo 3 Demon Hunter Build Level 12 – Chakram unlocks. If Bola Shot is replaced, Chakram performs the role of Area of Effect damage dealt. It hits everything in it’s path without a cooldown but costs Hatred to use.
Vengeance, a Passive Skill unlocks at this level. Increases the amount of Hatred the Demon Hunter can store. Additionally, all health globes dropped by enemies gains the Demon Hunter Hatred and Discipline. Although not a flat increase in DPS, this Passive Skill makes it possible to continuously use resource heavy Skills like Rapid Fire and Vault.
Diablo 3 Demon Hunter Build Level 13 – The Cinder Arrow Skill Rune unlocks for Hungering Arrow. It deals damage as Fire and causes the target to burn for a percentage of the damage dealt over time. Only useful if used on single targets and there are better Skills for that such as Rapid Fire or Impale.
Vault is unlocked at level 13 which is your first mobility Skill if you don’t take Evasive Fire into account. For a moderate amount of Discipline, the Demon Hunter is able to jump up to 35 yards. Great escape mechanism if you are unable to kill quickly enough and are about to be surrounded.
Steady Aim, a Passive Skill unlocks at this level as well. So long as no enemies are within 10 yards, your damage increases significantly. This is the first flat damage increase the Demon Hunter has access to and should activate.
Diablo 3 Demon Hunter Build Level 14 – The 5th Active Skill slot is unlocked along with the Skill Grenades. Grenades act as a Hatred generator and have the highest Hatred generated if Skill Runed appropriately at higher levels. For now, as it generates the same amount as Bola Shot, Hungering Arrow and Entangling Shot, it’s just a matter of preference.
Withering Fire for Rapid Fire unlocks at level 14 as well. This reduces the initial Hatred required to cast Rapid Fire significantly. In addition, the arrows will deal Fire damage.
Diablo 3 Demon Hunter Build Level 15 – Chemical Burn Skill Rune for the Impale Skill unlocks. This further increases the amount of damage Impale through a secondary bleed effect. This is still the hardest hitting Skill at this point and should be used to take down high health pool enemies such as bosses and rare mobs.
Another Skill which is perfect for taking down durable enemies unlocks called Marked for Death. Whichever enemy this Skill is used on receives additional damage. This makes it so high priority enemies (Some enemies will continuously spawn smaller enemies) are able to be taken care of easily.
Cull the Weak, a Passive Skill unlocks at this level. Skills such as Entangling Shot make this a viable Skill to use as it provides a flat out damage increase to enemies which are snared.
Diablo 3 Demon Hunter Build Level 16 – Shrapnel Skill Rune for Evasive Fire unlocks. Deals a small amount of splash damage to enemies surrounding your primary target which makes it similar to Bola Shot. However, the damage dealt is nowhere near equal. The only reason to use this Skill over Bola Shot would be for the back-flip tied into it.
Fan of Knives unlocks at level 16. This Skill hits extremely hard but has a cooldown of 10 seconds and costs some Hatred. It also causes enemies hit to be snared for a short duration. If you have problems killing large packs of enemies, this Skill is the way to go.
Diablo 3 Demon Hunter Build Level 17 – Thunderball Skill Rune unlocks for Bola Shot. Instead of Fire damage, the damage dealt will be Lightning. Also, it has a 35% chance of stunning the primary target of Bola Shot for a short duration. I do not recommend swapping out Volatile Explosives for this Skill Rune(If you use Bola Shot) as Volatile Explosives still does more damage to hordes of enemies.
Spike Trap Skill unlocks. Plants an immobile trap on the ground similar to Caltrops but does damage instead of the snare. This Skill can be used to ambush enemies by setting up to 3 Spike Traps overlapping each other to deal massive damage. However, this is fairly situational and inconvenient to perform. This Skill generates Hatred.
<Playstyle tip: There are some players who like the melee style of playing and it is possible to use this to deal massive amounts of damage. One method would be to use Vault right into the middle of a pack of enemies, use Fan of Knives and Spike Trap to kill them, and Vault into another group. Survival of this playstyle is questionable and likely to be viable only at lower levels>
The Passive Skill Nightstalker unlocks at this level 17. Every time you deal a critical strike, you have a chance to restore 2 Discipline. At this point, the possibility of the Demon Hunter to have a high amount of critical chance is extremely low. I do not recommend replacing Cull the Weak or Vengeance with Nightstalker as they both provide better damage overall.
Diablo 3 Demon Hunter Build Level 18 – Chain Gang for Entangling Shot is unlocked. As mentioned above, this hits up to 4 targets which makes this a lot more powerful as a Hatred Generator compared to Bola Shot as it has the snare on top of it. Of course, if you chose Cull the Weak as your Passive Skill, this deals even more damage.
The Skill Rune Equilibrium for Strafe unlocks at this level which increases the rate of fire of Strafe. As it is, Strafe doesn’t deal that much damage for it’s Hatred cost so I still would not recommend this Skill.
Diablo 3 Demon Hunter Build Level 19 – The final Active Skill slot is unlocked at this level. Also, the Preparation Skill which replenishes all your Discipline but on a 45 second cooldown is unlocked. At higher levels with the proper Skill Runes, Preparation can be extremely useful. However, for easier difficulties I would not activate this Skill unless I have a free Active Skill slot.
Twin Chakrams for the Skill Chakram is available at this level as well. This doubles up the Chakram although less damage is dealt per Chakram. This Skill Rune effective increases the amount of damage dealt by about 50% weapon damage assuming both Chakrams hit the same targets.
The Demon Hunter also gains the Passive Skill Brooding at level 19. If the Demon Hunter doesn’t take damage for longer than 5 seconds, the Demon Hunter will start regenerating a percentage of their total health. This will be useful later when Health globes drop with less frequency (Due to enemies having higher health at more difficult levels).
Diablo 3 Demon Hunter Build Level 20 – The 2nd Passive Skill slot unlocks at level 20 along with the Hot Pursuit Passive Skill which increases your movement speed by 15% as long as your Hatred resource is full.
At level 20, the Demon Hunter also unlocks Elemental Arrow which does damage as Fire through as many enemies as it passes through. This is a decent room clearer as it has no cooldown and a fairly low cost of only 10 Hatred per cast. At higher levels, Elemental Arrow can be Skill Runed to have secondary effects and different types of elemental damage.
Shatter Shot, a Skill Rune for Hungering Arrow unlocks as well which allows the arrow which pierces through enemies to split into 3 separate arrows. This could potentially provide extremely high damage but due to the Passive Skills available, leaning toward Entangling Shot as your Hatred Generator is a safer bet.
I’ll be updating this Diablo 3 Demon Hunter build as I progress further with my own Demon Hunter. So stay tuned!
Diablo 3 Demon Hunter Video Guide
Diablo 3 Demon Hunter Solo PvE Skill Builds.
Primarily a ranged class in Diablo 3, the Demon Hunter deals with bows and crossbows as well as traps and grenades. Like most of the builds I intend to experiment with, the main deciding factor is the ability to kill hordes of enemies, burn down single high health pool targets, as well as mobility to get in or out of a battle quickly. If you’ve seen my other videos, you’ll also notice I do not have a Naked Demon Hunter killing Leoric video. This isn’t for a lack of trying but simply because it wasn’t possible to do so without a ranged weapon equipped.
Many players have the opinion that they simply need to kill enemies quickly and not worry about the repercussions of not having an escape mechanism. This may be true for the beginning stages where bosses don’t do enough damage to be threatening or enemies are slow and cumbersome making it easy for you to kite around them. However, you need to take into account that in the current version of Diablo 3, there are enemies which move up to 200% faster than your character and they have no problems getting within melee range of you to deal damage. This makes it even more important when flying solo to survive that sort of onslaught.
Diablo 3 Demon Hunter Group PvE Skill Build.
Similar to the Wizard in a group PvE setting, the Demon Hunter excels at dealing damage from range. The only difference would be their choice of damage is limited to the weapons they carry and the resource they utilize will be Hatred for damage and Discipline for utility. As far as Hatred consumption goes, I decided to go with “Grenades” as they are able to generate more Hatred than the other Primary Skills but that may be changed based on how often you run out of Hatred and whether you are almost always capped out. From there I chose a high DPS Skill and a Crowd Clearing Skill which was spammable so long as I could afford the Hatred.
Diablo 3 Demon Hunter PvP Skill Build.
The Demon Hunter’s PvP Skills provide a form of flair via grenades and traps. But one extremely useful ability is to provide the rest of the group a method of focusing down enemies 1 by 1. Their Marked for Death Skill applies to all damage taken by the target which makes it that much easier for allies to take enemies out. Whether by providing supporting fire which can snare enemies or engaging in advantageous fights, the Demon Hunter is 2nd to none in this department. Watching the video and reading up in my Diablo 3 Demon Hunter Guide section, you will notice my choices are not updated for the Skill Runes launched in Patch 13 of the beta but the underlying premise of dealing damage as quickly as possible while maintaining a safe distance doesn’t change.
Diablo 3 Demon Hunter Guide
In Diablo 3 the Demon Hunter is the character class the closest to being a monster in their own right. This is a character who is completely obsessed with the hunting and killing of demons above all other things in life, including their own. The Demon Hunter is a relentless vigilante whose sole purpose is to put the monsters back into the ground.
The Demon Hunter is the standard range class and will deal damage primarily with crossbows, bows and traps. They also use gadgets and shadow magic. Shadow magic is a dark magic, and is based on the idea that Demon Hunters are so encompassed with killing demons that they will even dabble in the darkest magic so as to achieve their objectives. A lot of the enhanced attacking abilities are based around ranged attacks such as rapid fire, which deals massive damage through a high rate of fire. She also has a strafe ability, which is a rotating mobility attack. She also has the rain of arrows ability, in which she fires up one arrow into the air which shatters and rains down shrapnel. The Demon Hunter has the smoke screen ability which allows them to disappear and disengage themselves from battle. The Demon Hunter is fueled by dual resources named Hatred and Discipline. Hatred is a very fast producing energy source which is used mostly for attacks, whereas Discipline is slow to regenerate and is used for defense. In addition, certain abilities allow the generation of Hatred and Discipline.
The Demon Hunter has sweeping blast shots, timed explosives and wide salvos. Despite the fact that most ranged characters are good at picking off enemies via sniping, the Demon Hunter is great at mashing up larger hordes of beasts. Added to this, the Demon Hunter has the pinpoint accuracy to take down tougher monsters with high rates of fire. This makes it prudent to always have a crowd clearing ability equipped side by side with a single target damage dealing ability to ensure a successful hunt.
Their melee skills are left wanting, but their evasive and defensive moves, along with their speed can get them out of any tight spots and back into their preferred fighting range.
This is the sort of character you want to play if you are interested in attacking from a distance and doing a lot of it. The Demon Hunter is an especially good class to play if you want to use strategy and positioning as their traps allow you to plan ahead. For example, you could set a timed explosive and then herd the monsters into that special spot and BAM, bloody fireworks. A Demon Hunter will not be able to withstand much damage and their best defense is agility and positioning. Their resource system re-enforces this, as they are quick to recharge their Hatred to pull off more powerful attacks, but slow to recharge their Discipline, with which to defend. This makes it so that the Demon Hunter would be perfect for Hit and Run tactics or skirmishing. So if you are all up for taking down foes before they see the whites of your eyes, then this is the class for you.
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